Saturday 15 September 2012

Tourney of Top Store Qualified player

Deck used: Rabbit Laggia
Participants: 18
Format: Swiss system

Swizz 1st match vs Hieratic
1st duel:  He gt 1st turn and summoned bouncer to control the field. I used a lots of cards to destroy his bouncer. He won the first game with hieratic combo. 
2nd duel: I summoned thunder king 1st turn and set few back rows. He not managed to perform his combo as I keep on veiler his Atum. 
3rd duel: My veiler stopped his cardcar and his hieratic combo. I summoned Laggia and won the game.
results: XOO

Swizz 2nd match vs Hero Beat
1st duel: He want to use his miracle fusion for twice but I managed to stop him for twice with heavy back rows. He searched bubbleman to his hand and draw extra 2 cards with bubbleman effect. He managed to summon shinning but I set a compulsory for him. 
2nd duel: He attacked his shinning to my set snowman eater for twice. I managed to control the game with Laggia.

results: OO

Swizz 3rd match vs Rabbit  Warrior
1st duel: He summoned rabbit and called two warrior but I banish both of them with my bottomless. I managed to take the game with TKR.
2nd duel: He managed to summon rabbit for twice this game but I stopped him with book of moon and bottomless that make him lost most of his materials. 

results: OO

Swizz 4th match vs Machina Gadgets
1st duel: He gained a lot of hand advantages by summoning gadgets and gearframe. My traps cannot stop him. I set a spirit reaper and managed to hold for few more turns until he summoned No50 and Big eye.
2nd duel: I controlled the game with Laggia. 
3rd duel: I summoned rabbit but he managed to raigeki break me. He managed to win the game with machina fortress. 

results: XOX

Top 4 vs Machina Gadgets
1st duel: He is the same guy that using Machina just now. I managed to get this game by using TKR and 2 solemn warning. 
2nd duel: His morphing jar 2 caused me some problems. He cleared my field with dark hole. However, I summoned Laggia and Cyber dragon with some back rows and won the game.

results: OO

Final vs Dark World
1st duel: He started 1st with some back rows and a set monster. I summoned TKR and destroyed his set broww. He opened skill drain. I still used my rabbit to summon a Utopia with a safe zone and managed to drag the game for few turns. He heavy storm to clear the field. I turn the table with Gorz in my hand.
2nd duel: He use hand destruction on 1st turn and gain huge advantages. I managed to summon Laggia and TKR and won the game. (He showed me his hand after the game, all are spell cards =.= )

results: OO

Overall I think I did ok but with some mistakes in the game I duel with Machina Gadget. (Waste some traps when he summon his machina) This is my 4th time joining for Top Store qualified player and finally listed in the Top Store qualified player list after getting top 4 for three times. Special thank to my friends Edward and Weida that accompany and help me. 

In a nutshell, rabbit Laggia deck is still playable but we still need to find some ways to increase it's consistency. I hope that the Extra Pack 5 will release soon to increase the consistency of this deck. Thank you for your time, hope you guys enjoy this tourney. 

Friday 14 September 2012

Turbo Dark World

It is 15 September 2012. This time I would like to share a turbo dark world deck to you guys.
Let's see the deck list before we discuss about this deck.

Monsters: 14
Beiige, Vanguard of the Dark World x1
Broww, Huntsman of the Dark World x3
Grapha, Dragon Lord of the Dark World x3
Sillva, Warlord of the Ddar World x2
Snoww, Unlight of the Dark World x3
Tour Guide from the underworld x2

Spells: 19
Allure of Darkness x1
Book of Moon x1
Card Destruction x1
Dark Hole x1
Dark World Dealing x3
Dragged Down into the grave x3
Foolish Burial x1
Heavy Storm x1
Monster Reborn x1
MST x1
The Gate of Dark World x3
Upstart Goblin x2

Traps: 7
Deck Devastation Virus x1
Reckless Greed x3
Skill Drain x2
Solemn Judgement x1

Extra: 15
Chimeratech Fortress Dragon x1
A.O.J. Catastor x1
Black Rose Dragon x1
Fabled Ragin x1
Scrap Dragon x1
Stardust Dragon x1
Gaia Dragon, The thunder charger x1
Hieratic Sun Dragon Overlord of hielopolis x1
Leviar The Sea Dragon x1
No17 x1
No30 x1
No39 x1
No61 x1
Wind-up Arsenal Zenmaioh x1
Wind-up Zemaines x1

The purpose of this deck build is to spam the field with DW monsters and gaining hand advantages with the field "The Gate of Dark World".
Let me explain some cards in this "turbo DW" deck.

1) Reckless Greed + Upstart Goblin + Gate: ( Engine for turbo DW)
Reckless Greed and Upstart Goblin are two key cards that speed up this deck. The side effect caused by this two cards are not a problem for DW. The Gate of DW can easily cover the punishment from the Reckless greed and the adding life point for opponent is not a problem too as a single hit of Grapha with 3000 ATK can settle the opponent easily.
By using reckless greed and upstart goblin nicely, we will be able to gain huge hand advantages. Huge advantages gain when we use 2 or 3 reckless greed in same turn, as we only punished by skipping draw phase for 1 reckless.


2) Leviar the Sea Dragon
Leviar ability manage to call back a banished DW monster. We can easily summon Leviar with a tour and broww. Then use leviar's effect to call a DW monster to the field. If we have Grapha in our grave. We can SS Grapha by returning the DW monster call back by Leviar to hand. Leviar helps to recycle our monster in banish zone and help us to gain a free Grapha.

3) No17, No61, Gaia and Hieratic Sun Dragon Overlord of hielopolis.
There are plenty of different XYZs in this deck. We have different ways to use them to help us to win a game. No17 is like a free foolish burial in this deck. We can summon tour and special summon broww from deck and overlay them to No17. Then detach Broww to grave with No17's effect and we manage to fill our grave with Broww. No61 is another good XYZ monster in this deck, we can SS it with 2 Sillva. We can easily reach an OTK with 2 Sillva and 1 Grapha although our opponent has a huge monster to protect them. We can overlay both Sillva to No61 and use eff on them. After destroying their monster and deal some damages to them, we overly Gaia on No61. Then we can attack with Gaia on their def position monster and Grapha for last hit. Hieratic Sun Dragon is another good card to DW because we can overlay it with 2 Grapha. We will detach Grapha to grave when using Sun dragon's effect. However, it is easy for us to reborn Grapha as we can easily summon a DW monster on field to SS Grapha. Sun dragon can be use to destroy some monster like spirit reaper, setted ryko and setted mirror force.
4) Skill drain+Virus
Skill drain can stopped most of the META decks to perform their combos and it affect this deck most of the time. We still have to use this card wisely as it will affect our tour guide to use its effect.
Virus is good when we fight against deck with small monsters such as psychics, wind-up, gadgets and geargia. We can gain opponent hand information at the same time. By combining with the dark world dealing and  dragged down we can gain more hand information of our opponent. "If you know the enemy and you know yourself, you need not fear the result of hundred battles. If you know yourself but don't know your enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor your self, you will succumb in every battle." quoted from Sun Tzu, an ancient Chinese military general, strategist and philosopher who is traditionally believed to be the author of The Art of War.

Strength and weakness of this deck:
Strengths:
High ability to perform OTK as having a 3000 ATK beater (with the field card)
Good ability to recycle the boss, Grapha with it own effect can SS himself back by returning 1 DW monster controlled on field to hand.
Good in against most META deck as skill drain and virus in the main that can cause lot of problems to them.
High ability to search cards, add cards and draw cards with all his own archetype support cards and other support cards to maintain a consistency on this deck.

Weaknesses:
Highly rely on the graveyard to perform combos.
Easily counter in game 2 and 3 as most deck will have cards to counter DW in side deck. For example: d.d. crow, Shadow-imprisoning, Dimensional Fissure and Macro Cosmo.
Rely heavily on discard engine. Deck totally dead if cant get discard engine.

In a nutshell, turbo DW is a very nice and playable deck that allow player to use it in different ways. It is different with the other deck that we can see nowadays that always play huge number of traps. It should be fun if you have a try on this. Thank you for your time and enjoy your day.


Monday 10 September 2012

The Six Samurai

Hello guys, it is 11 September 2012. Today I would like to share with you a  SIX SAMURAI deck that did pretty well currently. Let us proceed to the deck list before we start our discussion.


Monsters: 13
Elder of the six samurai x1
Grandmaster of the six samurai x1
Kagemusha of the six samurai x3
Legendary six samurai- Enishi x1
Legendary six samurai- Kageki x2
Legendary six samurai- Kizan x3
Spirit of the six samurai x1
The six samurai- Zanji x1

Spells: 16
Asceticism of the Six Samurai x3
Book of moon x1
Forbidden chalice x1
Gate of the six x1
Monster reborn x1
Mystical space typhoon x2
Reinforcement of the army x1
Shien's dojo x1
Shien's smoke signal x2
Six samurai united x3

Traps: 11
Bottomless trap hole x2
Compulsory Evacuation Device x1
Double-Edge sword technique x2
Mirror force x1
Musakani magatama x1
Solemn Judgment x1
Solemn Warning x2
Torrential Tribute x1

Extras: 15
Ally of justice catastor x1
Black rose dragon x1
Legendary six samurai -Shi En x1
Naturia Barkion x1
Naturia Beast x1
Blade Armor Ninja x1
H.C- Excalibur x1
M-X-Saber invoker x1
Maestroke the symphony djinn x1
No16 Shock master x1
No17 Leviathan Dragon x1
No39 Utopia x1
No61 Volcasaurus x1
Steelswarm Roach x1
Wind-up Zenmaines x1

Sides: 15
Electric Virus x1
Gemini Imps x1
Kycoo the Ghost Destroyer x2
Dark hole x1
Dimensional Fissure x2
Heavy Storm x1
Mystical Space Typhoon x1
Soul Taker x1
Compulsory Evacuation Device x1
Dimensional Prison x1
Macro Cosmo x1
Rivalry of Warlords x1
Torrential Tribute x1

The six samurai deck has strong ability to swarm the field and gaining huge advantages with two spell cards: "Gate of the six" and "Six samurai united". The searching ability of six samurai deck is also very strong with the assist cards "Reinforcement of the army", "Asceticism of the Six Samurai" and "Shien's smoke signal".
Although there are just 13 monster in the deck but with so many support cards, it is easy to have get monster to your hand.
The key card of this deck is definitely "Gate of the Six" and "Six Samurai United". By using this both cards wisely, you will able to swarm the field with monsters and without losing your hand advantages. The use of the bushido counter is very important as it can helps  you to continue adding cards to your hand.

Another good support cards beside "Gate of the six" and "Six samurai United" is the "Asceticism of the Six Samurai". In this deck, we have can use "Asceticism of the Six Samurai" on almost all the monsters in different situation:
1) Kagemusha with 400 ATK and Elder of the Six Samurai with 400 ATK, vice versa
2) Kageki with 1700 ATK (While control another face-up "Six Samurai" monster)and Enishi 1700ATK 3) Kizan with 1800 ATK and Zanji 1800 ATK, vice versa
4) Kizan with 2100 ATK (While you control 2 or more other face-up "Six Samurai" monsters) and Grandmaster with 2100 ATK
With so many targets and choices, "Asceticism of the Six Samurai" is a good cards in this deck that allow you to control the game with different ways.

"Double-Edge sword technique" is another good support cards for six samurai as it allow user to special summon two monsters with one cards, we can synchro or overlay these monster to avoid the negative effects. It helps us to recycle the limited monster in our deck.

Normally Six Samurai players with synchro summon "Legendary six samurai -Shi En" to the field 1st before they swarming others monsters to the field as Shi En has the ability to negate spell and traps. Naturia Barkion and Naturia Beast are another choices for the user of this deck to lock the field.

The ability to OTK for this deck is definitely strong because of the strong swarming ability and the XYZ monsters (H.C Excalibur, Blade Armor Ninja and M-X-Saber Invoker). It is easy to swarm "Shi En" and 3 "Kizan" to the field in one turn with the helps of the "Gate of the six" which can deal up to [2500+(2100x3)=8800] 8800 damage in one turn.

Strength:
Fast enough to OTK opponent without dragging the game.
Strong ability to swarm monsters to field without losing hand advantages.
Good ability to negate spell and trap cards with those synchro monsters.
Combos with XYZ monster that can deal up to 11100++ damage with 4 monsters (Shi En 2500 + Grandmaster 2100 + Kizan 2100 + Blade Armor Ninja 2200x2)

Weakness:
Lack of ability to negate special summon and prevention of summoning: we can only use the trap cards to negate the summoning of opponent monsters
Low ability on effect negation. Monsters like Snowman Eater, Puppet plant and Fossil Dyna Pachycephalo create big problem to this deck.
Having trouble when versus high attack monsters such as Grapha and Red-eyes Darkness Metal Dragon.


Sides: 15
Electric Virus x1 [Good in the game with chaos dragon, hieratic, machina and geargia. Control them and use it to synchro or XYZ)
Gemini Imps x1 [Use to against dark world most of the time]
Kycoo the Ghost Destroyer x2 [Counter to Chaos, Chaos dragon, DW deck and etc..]
Dark hole x1 [Staple card for massive destruction on Monsters]
Dimensional Fissure x2 [Against highly grave-base deck BF, DW, Mermaid]
Heavy Storm x1 [Another staple card for massive destruction on Spells and Traps]
Mystical Space Typhoon x1 [Staple card to destroy spell traps]
Soul Taker x1 [Counter to pulsar dragon and other high ATK monsters]
Compulsory Evacuation Device x1 [Good in against heavy synchro and XYZ monster deck, bounce them with 1 card to +1 or more]
Dimensional Prison x1 [Good non-target trap]
Macro Cosmo x1 [Same as Dimensional Fissure]
Rivalry of Warlords x1 [Counter to Wind-up, psychic, plant synchro deck with different type of monsters]
Torrential Tribute x1 [Another staple card for massive destruction on summon]


Six Samurai deck is a potential deck that can play better in this format because of his strong ability to negate spell and traps card and other decks already reduce the ability to do mass destruction (inzektor). By using the support cards of six samurai in good way, this deck has great chance to take down most of the game easily.

Saturday 8 September 2012

Machina Gadget Deck List


It is 8 September 2012. We had been using the new format for 1 week and it had reset the most of the Meta deck in both OCG and TCG land. Today I would like to share a Machina gadget deck that did pretty well in this format.

Monsters: 18
Red Gadget x3
Yellow Gadget x3
Green Gadget x3
Tinplate Goldfish x3
Machina Fortress x2
Machina Gearframe x1
Tragoedia x2
Emissary of darkness Gorz x1

Spell: 11
Heavy Storm x1
Dark Holex1
Monster rebornx1
Book of Moon x1
Double Summon x3
MST x3
Pot of Avarice x1

Trap: 11
Compulsory Evacuation Device x2
Solemn Warning x2
Solemn Judgement x1
Bottomless Trap Hole x2
Torrential Tribute x2
Ultimate offering x1
Mirror force x1

Extra:
Chimeratech Fortress Dragon x1
Stardust Dragon x1
Daigusto Emeral x1
Evilswarm Ouroborus x1
Fairy King Albverdich x1
Gagaga Gunman x1
Gear Gigant X x2
Maestroke The Symphony Djinn x1
No11: Big Eye x1
No16: Shock Master x1
No39: Utopia x1
No c39: Utopia Ray x1
Photon Paphilloperative x1
Steelswarm Roach x1

Discussion:
The idea of this deck is using the search power of the gadgets and Machina Gearframe to search and continue summon by using Tinplate Goldfish, Double Summon and Ultimate Offering. The main purpose is to summon as many as monster in the field to gain field advantages and hand advantages as well.

One of the basic combo shows below:
We need 3 cards to start this combo. (Any one of the gadget, Tinplate Goldfish and Double Summon)
Normal Summon Tinplate Goldfish and use its effect to special summon Gadget, search for another gadget.
Overlay Goldfish and Gadget into Gear Gigant X. Then search Goldfish with Gear Gigant X.
Use double summon. Normal summon Goldfish and special Gadget, search for the third Gadget.
Overlay both into another Gear Gigant X and search for either Goldfish or Machina Gearframe.
Your field now have 2 Gear Gigant with 2300 ATK and your hand have 5 cards( 1 is gadget and another 1 is Machine Monster search by the second Gear Gigant X)


Ultimate Offering Combo:
The cards we need to start this combo are just any one of the gadgets and Ultimate Offering. With the ability to search another gadgets once summon, we can continue to summon with Ultimate Offering without reducing our hand power. We can spam our field with Rank 4 XYZ such as No16 that can stop monster effects, spell and traps, Evilswarm Ouroborus that have 3 effects, Fairy King Albverdich that can reduce ATK, Gear Giant X that can search more monsters etc..

If a gadget and a Machina Fortress are in our hand, we can summon gadget to get another gadget to our hand. Then we discard both Fortress and gadget to grave to special summon Machina Fortress a 2500 ATK beater. 2500 ATK + 1200 ATK (yellow gadget with lowest ATK among three) = 3700. We can easily damage our opponent life point to almost half with just 2 cards.


Strength:
Ability to gain hand advantages (searching each another for gadget and searching Machina fortress with gearframe.)
Ability to reborn for Machina Fortress. We can simply discard any machine monsters with level 8 or higher to special summon Fortress in hand and grave.
Fortress don't really afraid of Solemn Warning. He can easily reborn.
Easily to spam variety of ranl 4 XYZ with gadgets.


Weakness:
Low ATK among all gadget. (1400 is the highest)
Thunder King has the ability to make this deck into critical situation as it can stop the searching ability and negate the special summon.
Skill drain most of the monster effect of this deck.
Ally of Justice is one of the card that can beat most of the monster in this deck.
Cyber dragon is also another card that can cause negative impact to this deck by its fusion Chimeratech Fortress Dragon.